
3D Street for Khaldiyah area in Abu Dhabi
Credits
project overview
That’s impressive, especially with such a tight deadline! Modeling, texturing, and UV mapping in just five days is a significant achievement, especially using Maya and Unreal Engine. It really shows your proficiency in working under pressure and delivering high-quality results.
MAIN FEATURES

Details and consumption
- Keeping the polygon count low to ensure the models were lightweight and optimized for Unreal
Engine, ideal for real-time rendering.

Making the Basement
- buildingt the base models in Maya with low-poly geometry, textured and UV-mapped them,
then transferred the assets into Unreal Engine for real-time rendering and final presentation.
This workflow allowed you to quickly develop detailed yet optimized buildings for your project.

modeled version
- buildingt the base models in Maya with low-poly geometry, textured and UV-mapped them,
then transferred the assets into Unreal Engine for real-time rendering and final presentation.
This workflow allowed you to quickly develop detailed yet optimized buildings for your project.

real photo
- buildingt the base models in Maya with low-poly geometry, textured and UV-mapped them,
then transferred the assets into Unreal Engine for real-time rendering and final presentation.
This workflow allowed you to quickly develop detailed yet optimized buildings for your project.
Gallery
