Valeriafx

EYMEN AKBAYIR
Composer & 3D Modeller
OğUZ öZPAMUK
FX ARTIST & ANIMATION
Hasan Hawa
3D modelling / Architecture
Bilal Shihada
Color Grading & Montage
Mauricio Bernal
3D Character Modeling
Esmael Hosseini
VFX Expert
NANDU GOVIND
Textures and 3d Modeling
Elijah Andalis
Vfx
Praveenkumar Baskar
3D character modeling
Ghiath Eddin Jeghl
Ghiath Eddin Jeghl
Motion & Graphic Designer
EYMEN AKBAYIR
Composer & 3D Modeller
With two decades in multimedia design, my craft includes graphic design, branding, package design, 3D modeling, and creating 3D videos. I've applied my skills across Syria for 13 years as graphic and package designer, Turkey for 8 years as motion graphic and 3D, and the UAE for 1 year as well , consistently delivering compelling branding and design solutions. My expertise extends to real-time rendering and video compositing , with fluency in Turkish, English, and Arabic enabling seamless global collaboration.
With two decades in multimedia design, my craft includes graphic design, branding, package design, 3D modeling, and creating 3D videos. I've applied my skills across Syria for 13 years as graphic and package designer, Turkey for 8 years as motion graphic and 3D, and the UAE for 1 year as well , consistently delivering compelling branding and design solutions. My expertise extends to real-time rendering and video compositing , with fluency in Turkish, English, and Arabic enabling seamless global collaboration.
OğUZ öZPAMUK
FX ARTIST & ANIMATION
After 2 years of dealing with cad-supported mechanical designs, I became interested in animation and visual effects. I have gained experience in animation and motion design for about 3 years. I have been actively producing work about visual effects for 3 years. I actively use Houdini, Cinema 4D, After Effects and 3Ds Max. I used RedShift, Arnold and Octane as render engines. The content I make for simulation is usually particle, rnd, cloth, pyro, flip. ​ I am currently investing in my render farm because I work as a freelancer and produce content for my customers in this regard. At the end of the day, I try to extract the most optimal and fastest content. ​ I enjoy my work very much and every image I produce is a work of art for me. Therefore, I see my own business as a hobby. I would like to thank you for reading.
After 2 years of dealing with cad-supported mechanical designs, I became interested in animation and visual effects. I have gained experience in animation and motion design for about 3 years. I have been actively producing work about visual effects for 3 years. I actively use Houdini, Cinema 4D, After Effects and 3Ds Max. I used RedShift, Arnold and Octane as render engines. The content I make for simulation is usually particle, rnd, cloth, pyro, flip. ​ I am currently investing in my render farm because I work as a freelancer and produce content for my customers in this regard. At the end of the day, I try to extract the most optimal and fastest content. ​ I enjoy my work very much and every image I produce is a work of art for me. Therefore, I see my own business as a hobby. I would like to thank you for reading.
Hasan Hawa
3D modelling / Architecture
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Bilal Shihada
Color Grading & Montage
Mauricio Bernal
3D Character Modeling
I am passionate about 3D models for movies and video games, with 6 years of experience as a 3D Character and Weapon Artist for video games. I participated in the Killer Klowns from Outher Space game for different platforms: PlayStation 5 · Xbox Series X/S. Windows. I have worked on a VR game. I have studies as a Graphic Designer before being a 3D Artist, this has helped me to have a better Artistic criterion.
I am passionate about 3D models for movies and video games, with 6 years of experience as a 3D Character and Weapon Artist for video games. I participated in the Killer Klowns from Outher Space game for different platforms: PlayStation 5 · Xbox Series X/S. Windows. I have worked on a VR game. I have studies as a Graphic Designer before being a 3D Artist, this has helped me to have a better Artistic criterion.
Esmael Hosseini
VFX Expert
Esmael has nearly six years of experience in CG and Houdini, with a solid background in modeling with Maya, rendering with Arnold, and texturing and UV mapping. While he has basic skills in lighting and rendering in Unreal Engine, he’s highly skilled in compositing Houdini effects using Nuke. His expertise in Houdini is extensive, particularly with liquid, explosion, smoke, and fabric simulations, as well as procedural modeling, destruction, and particle systems. He’s also proficient in using Mantra and Karma rendering engines within Houdini. In addition to his VFX skills, Esmael has a background in software engineering and experience with Python and C++. This blend of technical and creative skills makes him a versatile asset in VFX and animation.
Esmael has nearly six years of experience in CG and Houdini, with a solid background in modeling with Maya, rendering with Arnold, and texturing and UV mapping. While he has basic skills in lighting and rendering in Unreal Engine, he’s highly skilled in compositing Houdini effects using Nuke. His expertise in Houdini is extensive, particularly with liquid, explosion, smoke, and fabric simulations, as well as procedural modeling, destruction, and particle systems. He’s also proficient in using Mantra and Karma rendering engines within Houdini. In addition to his VFX skills, Esmael has a background in software engineering and experience with Python and C++. This blend of technical and creative skills makes him a versatile asset in VFX and animation.
NANDU GOVIND
Textures and 3d Modeling
Elijah Andalis
Vfx
Praveenkumar Baskar
3D character modeling
Ghiath Eddin Jeghl
Ghiath Eddin Jeghl
Motion & Graphic Designer
Experienced motion and graphic designer with nearly 20 years in the field, including work with Al Jazeera Network and notable freelance projects. Passionate about continuous learning and delivering excellence.
Experienced motion and graphic designer with nearly 20 years in the field, including work with Al Jazeera Network and notable freelance projects. Passionate about continuous learning and delivering excellence.
“Mesmerizing, serious and heart-breaking
gameplay. An exceptional work of the
videogame scene!”
brought our vision to life with stunning
visuals and professional execution.
Highly recommended for top-quality VFX and animation!
they delivered amazing VFX and
animation, exceeding our expectations!
Rami Nasrallah pc gamer
Ahmet ozcelik game review
Majed Al Tamimi gamespot
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We are an outstanding independent VFX , and animation studio , based in the Turkey.

Founded in 2020 in Turkey, ValeriaFX has quickly established itself as a dynamic force in the VFX industry. Our team of highly skilled artists and technicians have worked with several agencies, delivering a wide range of services including VFX, compositing, matchmoving, 3D animation, cinematic scenes, and advertising promotions.

Since our inception, we have been committed to pushing the boundaries of visual effects and animation. Our projects span across various domains, from blockbuster cinematic scenes to captivating advertising promotions, showcasing our versatility and dedication to excellence.

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our values

We are trusted and relied upon by many of the world’s leading video companies.

PLAYER EXPERIENCE FIRST

We believe our laser focus on players inspires the most meaningful and lasting game experiences.

DARE TO DREAM

We believe the courage to chase bold ideas will make impossible dreams come true for players.

THRIVE TOGETHER

We believe we’re stronger when we respect each other, invest in each other, and succeed as one team.

EXECUTE WITH EXCELLENCE

We believe operational excellence will unlock us to deliver better experiences for the long run.

Diversity & Inclusion

We’re focused on making a great home for people who love making games and setting a high bar for diversity and inclusion.

We believe that anyone with passion, vision, and perseverance can make a positive impact. As part of that ethos, we also believe that there are ways where we, as a company, can provide long-term value and positive impact to the players, partners, Rioters, and communities we serve.

studio life

As the studio continues to grow, our artists grow alongside it. We may be small, but everyone here is a jack-of-all-trades.

let’s build

worlds